This project takes small forces from the hands of participants and scales them up, creating a stage where air, wind, fog, vibration can affect a crowd. The installation features wearable devices with embedded sensors, which are worn by users who then use their muscles and body gestures making a “playable” space.

I designed and produced the hardware consisting of a series of wearables, which were made combining flexible and regular 3D printing material. The wearables have embedded muscle sensors, powered by a portable battery, which sends biometric signal data wirelessly in real time. The sensors are small electrodes that need to be placed in certain places on the arm.